My own framework, shaped over thirteen years at Ubisoft, Amazon Games and BlaBlaCar. Fan-led growth built into the bones of the business, run as one system and measured end to end.
Need it when: your growth stops the day you stop paying, and the userbase you paid for gives you nothing back.
What you get, end to endWho your fans are, what they’re worth today, and where you’re losing money, on your own data. Your Fan Value, and a six-month plan.
The whole engine working as one: the brand they fall for, the product that keeps them coming back with loops designed like a game, the community they belong to, and the programs that bring their friends.
Who’s staying, who’s spending more, who’s bringing others in, and how they feel. Built to your stack, reported to the teams who can act on it.
A re-score and a fresh read on what your fans are worth.
Payoff: more revenue from the customers you already have, from a Fan Engine that keeps working after I’ve gone.
60M+ fan views and ~$600K+ earned media across Ubisoft programs, at $0 media spend.
